Dyes and Symbols - Kraski i Taty

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Dyes and Symbols - Kraski i Taty

Post by Tallena on Mon Dec 03, 2007 2:27 pm

Dyes and Symbols for Dummies (Tattoos)


The Basics it requires 10 Dyes all the same type, (i.e. 10 x Dye of High Degree Strength +4 Str -4 Con).

Characters of level 20 or above have slots where they can use dyes in the inventory window to engrave symbols (you can not use Dye of High Degree until after the 2nd class change). After completing the first class transfer, they can carve two symbols. After the second class transfer, they can carve one more symbol so that the total number of symbols that can be carved is three. Also, the symbols that were affixed before the second class transfer lose their effect when the character does the second class transfer.

To remove a symbol again, the player must go in the same way to the symbol maker NPC. And removal of a symbol also costs a certain fee and once removed, half of the dye used for carving the respective emblem is returned to the player.

So before you hit your 2nd class change remove the symbols put on from the previous class change before you finish level 39.

The amount that can be increased from symbols for a single basic ability value cannot be more than +5. Even if two symbols cause STR to increase by +3 and +4 respectively, the total increase of STR cannot exceed +5. There is no limit to the reduction in values but it's not possible to reduce an ability value all the way to zero.

Intelligence (INT)
INT expresses how much intelligence a character has. The strength of magic increases as this value increases. This value has an effect in the following ways. Magic Attack: Damage caused when a PC uses damaging magic increases with the INT value. Curse success probability: The success probability increases with the INT value when using magic that causes all kinds of abnormal conditions.

Strength (STR)
STR is the value that represents how strong a character is physically. This value has an effect in the following ways. Amount of physical damage: Damage from ordinary attacks and physical skills of the player increases as STR increases also the amount a character can carry (Encumberance,Load).

Constitution (CON)
CON is the value that represents how strong or how healthy a character is. This value has an effect in the following ways.
HP quantity: The maximum HP value increases as the CON value increases.
HP recovery speed: HP recovery speed increases as the CON value increases.
Breath: CON has an effect on the ability of a PC to move underwater. The underwater physical strength gauge increases as the CON value of a character increases. The higher the CON value, the slower the HP reduction rate when the character’s breath runs out.
Shock resistance: Resistance to shock attacks increases and the probability of falling into a shocked condition falls as the CON value increases.
Bleeding resistance: The probability of getting injured and bleeding falls as the CON value increases.

Dexterity (DEX)
DEX is the value that represents how nimble and precise are the body movements of the character. This value has an effect in the following ways.
Attack speed: Ordinary attacks and casting speed of physical skills increase as the DEX value increases.
Accuracy: Accuracy increases as the DEX value increases.
Evasion: Evasive ability increases as the DEX value increases.
Critical probability: As a rule, this changes depending on what weapon is being used but the critical probability also increases with the size of the DEX value. Because critical probability also has an effect on the probability of success of hitting vital areas when using skills such as Mortal Blow, the probability of success of skills of this type increase as the DEX value increases.
Shield defense success rate: The shield defense success rate increases as the DEX value increases.
Movement speed: Movement speed increases as the DEX value increases.

Mentality (MEN)
MEN is the value that represents how strong a character is mentally. This value has an effect in the following ways.
Magic defense: Magic defense ability increases as the MEN value increases, while the probability of receiving magic damage decreases, as does the probability of succumbing to curse magic.
MP quantity: Maximum MP increases as MEN increases.
MP recovery speed: The degree of MP recovery speed is determined by level, race, and MEN. MP recovery speed increases as MEN increases.

Wit (WIT)
WIT is the value that expresses how quickly a character can think and his/her ability to make things happen. As INT is the value that demonstrates the level of understanding, WIT is the value that shows the character’s ability to make things happen and the character’s mental spontaneity. This value has an effect in the following ways.
Exceptional damage probability: Exceptional damage can occur at a certain low probability when casting damage magic and the higher the WIT value, the higher the probability that this exceptional damage will occur.
Magic casting speed: If the WIT value is high when using magic, the magic can be used more quickly.
Resistance to abnormal conditions: WIT has an effect on one’s ability to avoid various kinds of bad abnormal conditions. Abnormal conditions a character doesn’t succumb to easily when WIT is high include curses that lower ability values, mental abnormalities (such as Hold, Silence, Sleep, Fear), paralysis, HP reduction magic of the four elements, MP reduction magic, HP recovery speed reduction, and magic that increases the delay for reusing skills and reduces heal effects.

Probability of magic interruption: There is a chance that when a player casts magic and is attacked, the magic that was cast will be interrupted. At this time, the probability that the magic won’t be interrupted increases as MEN increases even for magic with higher damage.

Poison resistance: The probability of succumbing to poison magic falls as the MEN value increases.


Hope this helps answer any or all your questions.

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Re: Dyes and Symbols - Kraski i Taty

Post by Tallena on Mon Dec 03, 2007 2:27 pm

Base Stats
STR
Affects P.Atk. stat through the strength modifier
CON
affects maximum HP and CP through the CON modifier
affects HP recovery speed
affects weight limit
affects underwater breath gauge
affects shock (stun) resistance
affects poison and physical bleed resistance
DEX
affects Atk. Spd., Critical and Speed stats through the DEX modifier
each point of dex gained makes around a 1% difference to each of those three stats except at 43 DEX, where there is a jump of almost 2%
affects both Accuracy and Evasion stats directly
amount gained through each point of dex varies, but as a general rule you can expect between .75 and .45 of accuracy and evasion per point of dex gained
the more dex you have, the less of these two stats you will gain by adding to dex
affects shield block rate
Rumored to affect excellent shield defense rate
INT
affects M.Atk. stat through the INT modifier
INT modifier forthcoming
affects curse land rates through M.Atk.
WIT
affects Casting Spd. stat through the WIT modifier
each point of wit gained makes a 5% difference to Casting spd.
affects chance of magic critical hits
MEN
affects M.Def. and maximum MP stats through the MEN modifier
each point of men gained or lost makes a difference of 1%
affects MP recovery speed
affects curse resistance through M.Def.
also resists any curse not resisted by the other stats directly through the MEN Modifier
affects probability of magic interruption.


http://l2p.bravehost.com/basestats.html

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